Render
Node Data | |
|---|---|
Display name | |
Render | |
Internal name | |
Node_FLIP_Render | |
Inheritances | |
| Node_FLIP_Render | |
Inputs | |
surface |
Fluid Particle |
Domain | |
fdomain |
Domain |
int |
Update Step |
Rendering | |
enum |
Render Type |
float |
Particle Size |
int |
Segments |
float |
Thickness |
bool |
Draw Obstracles |
range |
Alpha |
Effect | |
gradient |
Color Over Velocity |
range |
Velocity Map |
range |
Lifespan |
Post Processing | |
bool |
Additive |
bool |
Threshold |
slider |
Merge Threshold |
Outputs | |
surface |
Rendered |
Render fluid domain to a texture.
Properties
| Rendering | |
| Render Type | Where to render the particle as fluid drop or line. |
| Particle Size | Override particle draw radius. |
| Draw Obstracles | Whether to draw the obstracles. |
| Alpha | Transparency range of the fluid. |
| Effect | |
| Color Over Velocity | Color the fluid based on its velocity. |
| Velocity Map | Set the velocity map to color the fluid. |
| Lifespan | How long the fluid will be visible for. |
| Effect > Post Processing | |
| Additive | Set particle blending mode to additive. |
| Merge Threshold | Merge particles that are close to each other. |
Commit History
| 1.16.2 |
|
|---|
Related Links
- Base Code: /scripts/node_flip_render/node_flip_render.gml
- Shader [sh_FLIP_draw_droplet]: /shaders/sh_flip_draw_droplet/sh_flip_draw_droplet.fsh